2,053 research outputs found

    Creación dinámica de funcionalidad en aplicaciones móviles   

    Get PDF
    Las Aplicaciones Móviles basadas en Posicionamiento son aquellas que se focalizan en dar soporte a experiencias de la vida real del usuario mediante un dispositivo móvil. En este contexto, la posición del usuario es de suma importancia para definir el comportamiento de la aplicación; es por esto que es necesario utilizar algún mecanismo que permita obtener dicha posición, para luego poder actuar de manera acorde. En la actualidad, los dispositivos móviles (teléfonos celulares, tabletas, etcétera) poseen, en su mayoría, sensores que facilitan esta tarea; ejemplos de esto son los sensores GPS, la triangulación por WiFi, o la lectura de códigos QR. En este trabajo se propone un enfoque para la generación dinámica de la funcionalidad presente en las Aplicaciones Móviles basadas en Posicionamiento. Dicho enfoque intentar solucionar la problemática actual de la carencia de un modelo aplicable de manera genérica debido a las variaciones que afectan la funcionalidad de cada caso particular, como consecuencia de la gran variedad de dominios abarcados por este tipo de aplicaciones. Para esto, se realizó un diseño de solución orientado a objetos que posee las características de escalabilidad y reusabilidad necesarias para ser aplicado de manera genérica en el campo de este tipo de aplicaciones.Facultad de Informátic

    Creación dinámica de funcionalidad en aplicaciones móviles   

    Get PDF
    Las Aplicaciones Móviles basadas en Posicionamiento son aquellas que se focalizan en dar soporte a experiencias de la vida real del usuario mediante un dispositivo móvil. En este contexto, la posición del usuario es de suma importancia para definir el comportamiento de la aplicación; es por esto que es necesario utilizar algún mecanismo que permita obtener dicha posición, para luego poder actuar de manera acorde. En la actualidad, los dispositivos móviles (teléfonos celulares, tabletas, etcétera) poseen, en su mayoría, sensores que facilitan esta tarea; ejemplos de esto son los sensores GPS, la triangulación por WiFi, o la lectura de códigos QR. En este trabajo se propone un enfoque para la generación dinámica de la funcionalidad presente en las Aplicaciones Móviles basadas en Posicionamiento. Dicho enfoque intentar solucionar la problemática actual de la carencia de un modelo aplicable de manera genérica debido a las variaciones que afectan la funcionalidad de cada caso particular, como consecuencia de la gran variedad de dominios abarcados por este tipo de aplicaciones. Para esto, se realizó un diseño de solución orientado a objetos que posee las características de escalabilidad y reusabilidad necesarias para ser aplicado de manera genérica en el campo de este tipo de aplicaciones.Facultad de Informátic

    Authoring Tool for Location-Aware Experiences

    Get PDF
    In this paper, we present an approach to create location-aware experiences. We use the concept of separation of concerns to represent the content layer and the location layer. This separation allows reusing the layers independently one of each other. The focus of this paper is to provide an end-user tool to create location-aware applications in-situ. By using our tool, the location-aware experiences can be defined in both indoor and outdoor spaces. We present an example of how our tool is used and we describe some discussion points that have occurred to us while defining a tool with these characteristics.Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    Combing Location-Aware Applications with in-situ Actors Performances

    Get PDF
    In this paper we present a model to define location-aware experiences having its different aspects (contents, location, etc) decoupled one from another. We have created an application following this model, which is also combined with actors’ performances. This application defines three relevant locations inside a specific building. By reading a QR-code the user indicates that he/she has arrived at one of those locations. In that moment, the application triggers some questions related to the actors’ performances. Hence, the user is required to see all the plays in order to be able to answer such questions. The application assists the user in moving throughout the different locations. We present the evaluation of this application and then we discuss interesting aspects that have shown up as a result of the in-situ evaluation of this application.Laboratorio de Investigación y Formación en Informática Avanzad

    Authoring Tool for Location-Aware Experiences

    Get PDF
    In this paper, we present an approach to create location-aware experiences. We use the concept of separation of concerns to represent the content layer and the location layer. This separation allows reusing the layers independently one of each other. The focus of this paper is to provide an end-user tool to create location-aware applications in-situ. By using our tool, the location-aware experiences can be defined in both indoor and outdoor spaces. We present an example of how our tool is used and we describe some discussion points that have occurred to us while defining a tool with these characteristics.Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    Combing Location-Aware Applications with in-situ Actors Performances

    Get PDF
    In this paper we present a model to define location-aware experiences having its different aspects (contents, location, etc) decoupled one from another. We have created an application following this model, which is also combined with actors’ performances. This application defines three relevant locations inside a specific building. By reading a QR-code the user indicates that he/she has arrived at one of those locations. In that moment, the application triggers some questions related to the actors’ performances. Hence, the user is required to see all the plays in order to be able to answer such questions. The application assists the user in moving throughout the different locations. We present the evaluation of this application and then we discuss interesting aspects that have shown up as a result of the in-situ evaluation of this application.Publicado en: NHT '15 Proceedings of the 2015 Workshop on Narrative & Hypertex

    Authoring Tool for Location-Aware Experiences

    Get PDF
    In this paper, we present an approach to create location-aware experiences. We use the concept of separation of concerns to represent the content layer and the location layer. This separation allows reusing the layers independently one of each other. The focus of this paper is to provide an end-user tool to create location-aware applications in-situ. By using our tool, the location-aware experiences can be defined in both indoor and outdoor spaces. We present an example of how our tool is used and we describe some discussion points that have occurred to us while defining a tool with these characteristics.Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzad

    Authoring Tool for Location-Aware Experiences

    Get PDF
    In this paper, we present an approach to create location-aware experiences. We use the concept of separation of concerns to represent the content layer and the location layer. This separation allows reusing the layers independently one of each other. The focus of this paper is to provide an end-user tool to create location-aware applications in-situ. By using our tool, the location-aware experiences can be defined in both indoor and outdoor spaces. We present an example of how our tool is used and we describe some discussion points that have occurred to us while defining a tool with these characteristics.Publicado en: NHT '15 Proceedings of the 2015 Workshop on Narrative & Hypertex

    Combing Location-Aware Applications with in-situ Actors Performances

    Get PDF
    In this paper we present a model to define location-aware experiences having its different aspects (contents, location, etc) decoupled one from another. We have created an application following this model, which is also combined with actors’ performances. This application defines three relevant locations inside a specific building. By reading a QR-code the user indicates that he/she has arrived at one of those locations. In that moment, the application triggers some questions related to the actors’ performances. Hence, the user is required to see all the plays in order to be able to answer such questions. The application assists the user in moving throughout the different locations. We present the evaluation of this application and then we discuss interesting aspects that have shown up as a result of the in-situ evaluation of this application.Laboratorio de Investigación y Formación en Informática Avanzad

    Interfaces no convencionales aplicadas a la captura de datos en procesos productivos industriales aplicados a las PyMEs

    Get PDF
    El proyecto que se lleva a cabo en la Universidad Nacional de Luján, se propone estudiar y desarrollar interfaces de usuario no convencionales aplicables en la captura de datos en procesos productivos industriales en PyMES, con el objetivo de contribuir al mejoramiento de la calidad y eficiencia del sector.Eje: Innovación en sistemas de software.Red de Universidades con Carreras en Informátic
    corecore